Artist attracted by technologies, I came to be part of the first generation of 3D artists in the video game industry in Montreal. Prince of Persia, Splinter Cell, Rainbow six, Spider-Man licenses are a few successful video games I have worked on, here in Montreal and Los Angeles. Mostly Involving look development, characters and environments textures. On this one, I was in charge of creating a look for all the characters in the game, approve the modeling, create the textures and develop shaders with the developers.